순서대로 액션 실행하기 (Sequence)



c++)

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#include "test129.hpp"
 
USING_NS_CC;
 
Scene* Test129::createScene()
{
    auto scene = Scene::create();
    
    auto layer = Test129::create();
    scene->addChild(layer);
    
    return scene;
}
 
 
bool Test129::init()
{
    if ( !Layer::init())
    {
        return false;
    }
    
    
    auto sprite = Sprite::create("ball.png");
    sprite->setPosition(Point(100,100));
    this->addChild(sprite);
    
    
    auto action1 = MoveTo::create(2.0, Point(400,100));
    auto action2 = MoveTo::create(2.0, Point(400,250));
    //Sequence::create(액션1, 액션2,..., NULL) : 순서대로 액션을 실행한다
    auto action3 = Sequence::create(action1, action2, NULL);
    sprite->runAction(action3);
    
    
    return true;
}
 
cs



액션1과 액션2가 순서대로 실행되어 위치가 이동된



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